Dice of Destiny
Today we start our post a little horn-y:
Commander’s Horn may be a less interesting card and barely sees play these days, but have a look at its flavour text “Plus one to morale, minus one to hearing.“: It is clearly a reference to the character attributes of old-school role playing games and I shall take it as an opportunity to take a look at the Witcher pen & paper/tabletop RPG in this Single-Scribble.
You can click the card names to see their premium versions.
All card art and premiums were taken from The Voice of Gwent.
What is a tabletop RPG?
It is basically playing a RPG while describing the character’s actions with words. Gather some people around a table, give them a character sheet to note their attributes according to the game rules, some dice to use for combat and some randomness, add lots of fantasy and imagination, some snacks and drinks and – voilà: You can start your very own epic journey. Just beware: It can be highly addictive. We started some sessions in the afternoon and wondered “a little later” why it is “still” so bright outside.
The Witcher tabletop RPG
To properly play such a tabletop RPG you need a rulebook. It outlines aspects like what a character can do, how much experience is needed for reaching the next level and how hard the dragon you went out to slay wipes the floor of its lair with your party.
In the rule book you can choose among four starting races: elf, dwarf, human and Witcher (Halflings were added with an expansion) and nine character classes:
- Bards: social birds, mesmerising their surroundings with their charisma and entertaining performances; can summon a Wolven Storm
- Craftsmen: for when you need skilled hands… at hand. They can craft armours and weapons, or brew potions for your adventure-needs.
- Criminals: hired blades (rather get an own blade, it is cheaper when you cook fairly often), gang leaders – $¥₦DI₡A₮€ players
- Doctors: for all the Shani fans out there, heal and cause wounds with your anatomical knowledge
- Mages: not only slinging spells, but also scheming and manipulating the people around them to cater to their whims
- Men at Arms: (wo)men with arms who hold arms in their hands at the end of their arms
- Merchants: the folks who sell the things Craftsmen produce, haggling, and explaining why this 100% real and unique dragon blood potion is the last of its kind…and why it is much better than the one sold next door
- Priests: be it an acolyte of the Eternal Fire or a Flaminica who hugs trees. Either ask higher powers to provide, or hunt heretics for your beliefs (and fun) – nobody expects the Novigradian Inquisition after all.
- Witcher: If you do not already have your hands full with killing monsters, just bring a second sword. Also: Doing drugs.
- (Nobility – added with expansion: One player to rule them all, just keep your distance from volcanoes.)
I would probably play a Sorceress, that manipulating aspect seems like my cup of tea. I can totally see Poppy as druidess – with a whole cult worshipping her unicorn-kittens. And that is the joy of such tabletop RPGs: If you can imagine it, you can play it.
If you are curious, you can download a free demo version of the rulebook here. And now make a Charisma saving throw with a DC of 14. On a failed save you have to go to the Gwent Subreddit and do a marketing post for GGGG, on a successful one you still have to at least pretend you liked the article.